Lady Serpent
Staff
downright shaggy
Dhole-Raptor hybrid
Offline
Oliver, BC
Posts: 1437
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« Reply #3 on: April 17, 2009, 10:57:46 AM » |
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Hm..
The trouble with eyelids blinking is that you'd usually want them to blink down, and then come back up against gravity. If you had a really light, hollow eyelid with an air tube connected to it, that blinked from the bottom up instead of top-down, you could probably do a decent job with blowing air to make it blink, other than the inevitable 'pshhh!' sound every time.
The only thing that comes immediately to mind when thinking of an air-blown top-down blink is that you could /possibly/ have it weighted on a small string/cord behind the eye so that it's natural, gravity pulled state is open. But, this would mean you'd have to figure out a way to 'blow' that one down, too, and it might be more effort to blow it downwards with a weight than it would be to blow a light eye upwards. (More mechanisms involved including the small (but probably noticeable at that light scale) friction of the string on whatever pulley sysem you hook it up to to get it to open the eye 'upwards'. Not the most simple thing to construct, but it could certainly be feasable.
If you're putting in that much effort, though, it might almost be worth it to see if you can do it some other way, possibly with electronics. It wouldn't be terribly hard to rig up something simple like that with a bit of know-how and an idea. Plus, you avoid the awkward 'pffff!' sound every time you blink.
You could even do something where the eyes blink mechanically, just by having a piece that's in contact with your cheek and one with your forehead, so that when you scrunch your face up, it pushes the eyes closed. (But this would involve a piece for your cheek, and probably another for your eyebrow, and an eyelid on the top AND bottom, which could prove to be not very attractive for the suit.
My suggestion would be to work on a regular suit (or even just a head) first, get a feel for how facial construction works, and then get ideas from there on what you might do for the next one. They take a good chunk of time to make, but the experience you get is invaluable, and you'll no doubt learn a lot on the first one that you can then impliment (plus the other, more animated ideas) on your next one.
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